

These work fine, and look amazing, but they’re extremely shallow eye candy. One of the main appeals of Battlefield is all the various military vehicles, but not even American police use tanks on a regular basis and so most of the vehicular action involves car chases, airboat rides, or the odd trip in a helicopter. Unfortunately the action is very much more mundane than the visuals. The only problem is that small, linear levels are the exact opposite of what you usually think of when it comes to Battlefield and at times it’s only the destructible terrain that reminds you that this is descended from the same game that brought you massive 64-player maps like Siege of Shanghai.
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The game world might be vastly smaller than Grand Theft Auto V but Hardline takes full advantage of the smaller canvas by adding such an amazing level of detail that it genuinely looks photorealistic at times.

In fact in contrast to the simplified visuals of the multiplayer, the graphics in general are excellent, with a great use of the Battlefield 4 Frostbite engine. Which is a shame as the facial animation is astoundingly good, perhaps the best we’ve ever seen, and yet nobody is given anything interesting to emote about. The story’s fine but the dialogue and characters are completely uninteresting, with most of their jibber jabber not amounting to any more than scene-setting background noise. But the story mode does try to play things straight, which seems a mistake given how much a touch of Lethal Weapon style levity would’ve defused most accusations of tastelessness.Īs things stand though the game is a straightforward tale of a Miami cop who gets embroiled in an increasingly off-the-books war on drugs and a nasty case of police corruption. We’re not going to get any further into the politics of the concept, except to say that in the multiplayer – where you have police vans topped with miniguns – it’s all far too silly and abstract to take seriously.
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And despite attempts to compare the story to TV crime dramas a single level can end up with a body count to rival an Arnie film, and we don’t mean Kindergarten Cop. Not terrorists or an opposing army, but ordinary criminals. But the rather obvious problem with turning cops ‘n’ robbers into a first person shooter is… you end up shooting a lot of people. It’s been clear in the interviews we’ve had with Visceral that many Americans don’t realise just how bizarre the idea of a policeman running around with a fully automatic rifle is to anyone in the UK. Hardline swaps the military simulation of the core Battlefield games for American style cops ‘n’ robbers, which probably sounded like a good idea when someone suggested in the boardroom but in practise comes across as a disturbingly insensitive portrayal of a gun-ho, highly militarised police force. The very obvious difference though is the subject matter, which seems more bizarre the more you think about it. In most respects Battlefield Hardline’s story campaign is perfectly typical of most ordinary first person shooters.
